Virtual Reality

Work with VR technologies began only a few years ago. VR is surprisingly fun as it allows to actually build physical stuff.

  • Illustration for project EREdWeB

    EREdWeB: Enriched Reality for Education and Digital Well-Being

    Virtual Reality

    One of the first projects of the "European University of Well-being" (EuniWell). This project explores the potential of state-of-the-art virtual reality technology for teaching, aiming at digital well-being. It will bring about groundbreaking research on the relation between virtual reality and education, namely regarding its cognitive, physiological, educational and social aspects.

    Details

    Partners: University of Florence (IT, leader), University of Birmingham (UK), Linnaeus University (SE), University of Leiden (NL), University of Nantes (FR)
    Funding: EuniWell
    Beginning: 202O-07-01
    End: 2021-06-30

  • Illustration for project EXTENT

    EXTENT: Executive Functions Testing with Embodied Cognition

    VR and Psychotherapy Virtual Reality

    Design, built, and test an embodied cognition-based franco-korean immersive environment for testing executive functions, that will be evaluated in both countries

    Details

    Partners: LS2N, CHU Nantes, Sphere, Hanyang University (Arts & Tech, Hospital)
    Funding: PHC STAR (French/Korean)
    Cofunding:
    Beginning: 2019-017-01
    End: 2021-06-30

    Additional comments

    Korean IITP funding: “Development of VR and IoT-based Systems for Evaluation of Embodied Cognition”: 7 Korean interns come in France for 6 months

    PHC (Programme Hubert Curien) STAR funding “EXTENT” Korea <> France travels

  • Illustration for project HOMERIC

    HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems

    Affordances Experience analysis and modelling VR and Psychotherapy Virtual Reality

    Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.

    Details

    Partners: LS2N, Sphere
    Funding: RFI Ouest Industries Créatives,
    Cofunding: Université de Nantes
    Beginning: 2018-10-01
    End: 2019-12-31

  • Illustration for project IDEA

    IDEA: Immersive Data Exploration and Analysis

    Data Visualization Immersive Analytics Virtual Reality

    IDEA explores immersive analytics by proposing original representations, interaction modalities, and evaluations means. It focuses on multi-dimensional data and HMD-based virtual representations. This project has led to several prototypes, it now includes the PhD thesis of Adrien Fonnet.

    Details

    Partners: LS2N, Readi Design Lab
    Funding: West Creative Industry cluster
    Cofunding: University of Nantes / Ministry of Higher Education and Research
    Beginning: 2016-10-01
    End: 2020-08-31

    Related publications

    • Adrien Fonnet, Toinon Vigier, Grégoire Cliquet, Fabien Picarougne, Yannick Prié. (2018) Axes and Coordinate Systems Representations for Immersive Analytics of Multi-Dimensional Data in 4th International Symposium on Big Data Visual and Immersive Analytics BDVA 2018, Konstanz, Germany, October 2018 doi Show abstract
    • Adrien Fonnet, Florian Melki, Yannick Prié, Fabien Picarougne, Grégoire Cliquet. (2018) Immersive Data Exploration and Analysis in Student Interaction Design Research conference, May 2018, Helsinki, Finland. Show abstract
    • Grégoire Cliquet, Matthieu Perreira, Fabien Picarougne, Yannick Prié, Toinon Vigier. (2017) Towards HMD-based Immersive Analytics in Immersive analytics Workshop, IEEE VIS 2017, Phoenix, Arizona, United States. Show abstract

    Additional illustrations

    Illustration for project IDEA Illustration for project IDEA
  • Illustration for project VR for Executive Functions testing

    VR for Executive Functions testing: Development of VR and IoT-based Systems for Evaluation of Embodied Cognition

    VR and Psychotherapy Virtual Reality

    Joint program between Hanyang University, University of Nantes, Nantes University Hospital, and Hanyang University Hospital on the use of VR environments for the testing of executive functions in VR. 7 Korean students spent 6 months in Nantes, and 7 VR environments were built to assess several executive disfunctions. The project continues with a postdoctoral contract.

    Details

    Partners: LS2N, CHU Nantes, Hanyang University, Hanyang University Hospital
    Funding: IITP (South Korea), West Creative Industry.
    Beginning: 2019-09-01
    End: 2021-06-30

    Additional illustrations

    Illustration for project VR for Executive Functions testing
  • Illustration for project Revistim-X

    Revistim-X: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This was the first feasability and acceptability study of the association of cerebral stimulation and virtual reality for treatment in psychotherapy. We designed and built an environment related to acrophobia, and analyzed patients' experiences using mixed methods. The project continues with the development of the EVEREST VR environment.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: Université de Nantes
    Cofunding: CHU Nantes, Fondations Université de Nantes, Fondation CHU Nantes
    Beginning: 2017-10-01
    End: 2018-09-31

    Related publications

    • Toinon Vigier, Yannick Prié, Florian Melki, Matthieu Perreira Da Silva, Fabien Picarougne, Samuel Bulteau, Olivier Charlet. (2018) New VR Experiences for the Personalization of Care in Psychiatry: the Example of ReViSTIM Project in Care TVX Workshop at ACM TVX 2018, June 2018, Seoul, South Korea. doi Show abstract
    • Samuel Bulteau, Andrew Laurin, Kalyane Bach-Ngohou, Morgane Péré, Marie-Anne Vibet, Jean-Benoit Hardouin, Véronique Sebille, Lydie Lagalice, Élodie Faurel-Paul, Didier Acier, Thomas Rabeyron, Valéry-Pierre Riche, Anne Sauvaget, Florian Melki, Toinon Vigier, Matthieu Perreira Da Silva, Olivier Charlet, Yannick Prié. (2022) Feasibility of combining transcranial direct current stimulation and full embodied virtual reality for visual height intolerance: a double-blind randomized controlled study in Journal of Clinical Medecine 2022, 11(2), 345; doi Show abstract

    Additional comments

    Revistim-X clinical trial recording.

    Additional illustrations

    Illustration for project Revistim-X Illustration for project Revistim-X
  • Illustration for project Revistim-xX

    Revistim-xX: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This second study on the association of cerebral stimulation and virtual reality for treatment in psychotherapy deals with rumination, a dimension of depression. In this study we collect data with questionnaires, EEG, eye-tracking, and micro-phenomenology.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: partly funded by RFI Atlanstic 2020
    Cofunding:
    Beginning: 2018-03-01
    End: 2019-09-31

    Additional comments

    The “zen” virtual reality environment we use is designed by Healhty Mind

    Revistim-xX clinical trial recording.

Select another theme:    Accessibility Affordances Data Visualization Digital Instruments Document Engineering Experience analysis and modelling Hypervideos Immersive Analytics Interpretation Systems Knowledge Engineering Learning Analytics Patient Experience Progressive analytics Reflective Systems Technology-Enhanced Learning Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Video Annotations Virtual Reality