Virtual Reality
Work with VR technologies began only a few years ago. VR is surprisingly fun as it allows to actually build physical stuff.
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EREdWeB: Enriched Reality for Education and Digital Well-Being
One of the first projects of the "European University of Well-being" (EuniWell). This project explores the potential of state-of-the-art virtual reality technology for teaching, aiming at digital well-being. It will bring about groundbreaking research on the relation between virtual reality and education, namely regarding its cognitive, physiological, educational and social aspects.
Details
Partners: University of Florence (IT, leader), University of Birmingham (UK), Linnaeus University (SE), University of Leiden (NL), University of Nantes (FR)
Funding: EuniWell
Beginning: 202O-07-01
End: 2021-06-30
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EXTENT: Executive Functions Testing with Embodied Cognition
VR and Psychotherapy Virtual Reality
Design, built, and test an embodied cognition-based franco-korean immersive environment for testing executive functions, that will be evaluated in both countries
Details
Partners: LS2N, CHU Nantes, Sphere, Hanyang University (Arts & Tech, Hospital)
Funding: PHC STAR (French/Korean)
Cofunding:
Beginning: 2019-017-01
End: 2021-06-30
Additional comments
Korean IITP funding: “Development of VR and IoT-based Systems for Evaluation of Embodied Cognition”: 7 Korean interns come in France for 6 months
PHC (Programme Hubert Curien) STAR funding “EXTENT” Korea <> France travels
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HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems
Affordances Experience analysis and modelling VR and Psychotherapy Virtual Reality
Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.
Details
Partners: LS2N, Sphere
Funding: RFI Ouest Industries Créatives,
Cofunding: Université de Nantes
Beginning: 2018-10-01
End: 2019-12-31
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IDEA: Immersive Data Exploration and Analysis
Data Visualization Immersive Analytics Virtual Reality
IDEA explores immersive analytics by proposing original representations, interaction modalities, and evaluations means. It focuses on multi-dimensional data and HMD-based virtual representations. This project has led to several prototypes, it now includes the PhD thesis of Adrien Fonnet.
Details
Partners: LS2N, Readi Design Lab
Funding: West Creative Industry cluster
Cofunding: University of Nantes / Ministry of Higher Education and Research
Beginning: 2016-10-01
End: 2020-08-31
Related publications
- Adrien Fonnet, Toinon Vigier, Grégoire Cliquet, Fabien Picarougne, Yannick Prié. (2018) Axes and Coordinate Systems Representations for Immersive Analytics of Multi-Dimensional Data in 4th International Symposium on Big Data Visual and Immersive Analytics BDVA 2018, Konstanz, Germany, October 2018 doi Show abstract
- Adrien Fonnet, Florian Melki, Yannick Prié, Fabien Picarougne, Grégoire Cliquet. (2018) Immersive Data Exploration and Analysis in Student Interaction Design Research conference, May 2018, Helsinki, Finland. Show abstract
- Grégoire Cliquet, Matthieu Perreira, Fabien Picarougne, Yannick Prié, Toinon Vigier. (2017) Towards HMD-based Immersive Analytics in Immersive analytics Workshop, IEEE VIS 2017, Phoenix, Arizona, United States. Show abstract
Additional illustrations
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VR for Executive Functions testing: Development of VR and IoT-based Systems for Evaluation of Embodied Cognition
VR and Psychotherapy Virtual Reality
Joint program between Hanyang University, University of Nantes, Nantes University Hospital, and Hanyang University Hospital on the use of VR environments for the testing of executive functions in VR. 7 Korean students spent 6 months in Nantes, and 7 VR environments were built to assess several executive disfunctions. The project continues with a postdoctoral contract.
Details
Partners: LS2N, CHU Nantes, Hanyang University, Hanyang University Hospital
Funding: IITP (South Korea), West Creative Industry.
Beginning: 2019-09-01
End: 2021-06-30
Additional illustrations
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Revistim-X: Virtual Reality and Brain Stimulation: an experiential approach
Experience analysis and modelling VR and Psychotherapy Virtual Reality
This was the first feasability and acceptability study of the association of cerebral stimulation and virtual reality for treatment in psychotherapy. We designed and built an environment related to acrophobia, and analyzed patients' experiences using mixed methods. The project continues with the development of the EVEREST VR environment.
Details
Partners: LS2N, Sphere, IAC 18
Funding: Université de Nantes
Cofunding: CHU Nantes, Fondations Université de Nantes, Fondation CHU Nantes
Beginning: 2017-10-01
End: 2018-09-31
Related publications
- Toinon Vigier, Yannick Prié, Florian Melki, Matthieu Perreira Da Silva, Fabien Picarougne, Samuel Bulteau, Olivier Charlet. (2018) New VR Experiences for the Personalization of Care in Psychiatry: the Example of ReViSTIM Project in Care TVX Workshop at ACM TVX 2018, June 2018, Seoul, South Korea. doi Show abstract
- Samuel Bulteau, Andrew Laurin, Kalyane Bach-Ngohou, Morgane Péré, Marie-Anne Vibet, Jean-Benoit Hardouin, Véronique Sebille, Lydie Lagalice, Élodie Faurel-Paul, Didier Acier, Thomas Rabeyron, Valéry-Pierre Riche, Anne Sauvaget, Florian Melki, Toinon Vigier, Matthieu Perreira Da Silva, Olivier Charlet, Yannick Prié. (2022) Feasibility of combining transcranial direct current stimulation and full embodied virtual reality for visual height intolerance: a double-blind randomized controlled study in Journal of Clinical Medecine 2022, 11(2), 345; doi Show abstract
Additional comments
Revistim-X clinical trial recording.
Additional illustrations
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Revistim-xX: Virtual Reality and Brain Stimulation: an experiential approach
Experience analysis and modelling VR and Psychotherapy Virtual Reality
This second study on the association of cerebral stimulation and virtual reality for treatment in psychotherapy deals with rumination, a dimension of depression. In this study we collect data with questionnaires, EEG, eye-tracking, and micro-phenomenology.
Details
Partners: LS2N, Sphere, IAC 18
Funding: partly funded by RFI Atlanstic 2020
Cofunding:
Beginning: 2018-03-01
End: 2019-09-31
Additional comments
The “zen” virtual reality environment we use is designed by Healhty Mind
Revistim-xX clinical trial recording.
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Accessibility
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Experience analysis and modelling
Hypervideos
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Patient Experience
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Reflective Systems
Technology-Enhanced Learning
Trace-based Activity Analysis
Trace-based Systems
VR and Psychotherapy
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Virtual Reality