What I do
My research interests include Human-Computer Interaction, Information Visualization and Data Analysis, User Experience Modeling, Reflective technologies, Interpretation systems, or Document and Knowledge Engineering. Application domains are related to education, culture, health, humanities… I focus on interdisciplinary approaches for the study of human-machine coupling and co-development and collaborate with people from sociology, psychology, ergonomy, anthropology, education science, philosophy, design, medecine, focusing on real world activities.
News (all)
Jun. 26: Publication of our paper on the lived content of Breaks in Presence. Breaks in presence (BIPs) are those moments when a user gets “out” of virtual reality, notably when they remember of the facticity of their virtual experience. Those breaks are not abrupt, they unfold temporally. Yet, surprisingly few authors have tried to characterize them phenomenologically. The main idea of this research is to use micro-phenomenology -a method for collecting and analyzing lived experiences- to study what actually happens during a break in presence in virtual reality. We collected the descriptions of BIPs experienced by 14 users of a height exposure VR application, some of them triggered by us (e.g. using external distractors), other spontaneously emerging. From this data we modeled 57 BIP episodes, bringing to light a variety of experiences and behaviors, and unearthing four generic diachronic patterns of BIP episodes. For example, reflected-upon BIPs correspond to the user feeling that something is wrong, then consciously making an inquiry to find the source of the problem, and upon finding it, getting back to presence. On the contrary, discarded BIPs correspond to user discarding the problem pre-reflectively, i.e. without thinking about it. This results lead us to propose an awareness-based definition of BIPs (the moments when a VR user becomes consciously aware of the reality outside VR or of the medium itself), as well as three BIP-related design opportunities. The paper is freely available here What’s in a BIP? Exploring the lived experiences of breaks in presence
Jan. 26: Presentation of our vision scenario for teleclinics for the elderly. At the “Old is Gold, innovations for our elders” session of the French psychiatrists’ association Encéphale congress, we presented with Ketty Steward our vision of what dematerialized and immersive mental health teleclinics in the Metaverse could be in a few years for the accompaniment of older patients, complementing the current care offer. The presentation is available online as a video entitled Metaverse against mood disorders. Towards an immersive teleclinic in psychiatry for the elderly. It took a lot of time, but it was very fun to play with Nano banana and Gemini to generate the images and the video.
Jul. 25: Publication of our main article on the Tecnis project. The paper is entitled Towards teleconsultations in the Metaverse - design and preliminary study of an immersive teleclinic for neuro-psychological assessment, it has been published in Frontiers in Virtual Reality. The Tecnis project was the occasion to explore what teleclinics in the Metaverse could be, where patients and practitioners would meet in social virtual reality and carry out health-related activities. With our interdisciplinary team, we focused on the particular case or neuropsychological testing, and designed a virtual immersive teleclinic where patients wait in a waiting room, are welcome by a neuropsychologist, then proceed to the consultation room where they can do desk-based cognitive tests in front of the practitioner, or standing tests with the practitioner at their side. The neuro-psychologist has a tablet both to control and monitor the tests, and to later debrief with the patient. Our evaluation show the clear value of the proposal as both types of users projected in the system. There was good usability and presence for patients, but clinicians expressed concerns about test validity and avatar quality. We continue our exploration of teleclinics in the Metaverse within the IPC4MH project on immersive prevention centers for junior and senior mental-health patients.
Recent publications (all)
Jean-Philippe Rivière, Roman Malo, Sarah Varlin-Grassi, Yannick Prié. (2026) What’s in a BIP? Exploring the lived experiences of breaks in presence in in Virtual Reality 30, 126 doi Show abstract
Yannick Prié, Ketty Steward. (2026) Supporting recovery with mental health teleclinics in the Metaverse in Human Rights in Immersive Realities (XR) - Freedom of Expression, Justice, Children’s Rights and Well-Being, Strasbourg, May 2026 Show abstract
Slater, M., Ciochina, R., Di Dalmazi, M., Gillies, M., Pan, X., Prié, Y., Sanchez-Vives, M., Skrzypczynski, P., & Steed, A. (Ed). (2026) Human Rights in Immersive Realities (XR): Freedom of Expression, Justice, Children’s Rights and Well-Being in Council of Europe, Strasbourg, France. doi Show abstract
Roman Malo, Yannick Prié. (2025) De l’humain au numérique : repenser l’alliance thérapeutique à l’ère de l’IA in 63ème congrès de la SFP, 10-12 dec 2025, Nantes, France Show abstract