What I do

My research interests include Human-Computer Interaction, Information Visualization and Data Analysis, User Experience Modeling, Reflective technologies, Interpretation systems, or Document and Knowledge Engineering. Application domains are related to education, culture, health, humanities… I focus on interdisciplinary approaches for the study of human-machine coupling and co-development and collaborate with people from sociology, psychology, ergonomy, anthropology, education science, philosophy, design, medecine, focusing on real world activities.

News (all)

Jan. 26: Presentation of our vision scenario for teleclinics for the elderly. At the “Old is Gold, innovations for our elders” session of the French psychiatrists’ association Encéphale congress, we presented with Ketty Steward our vision of what dematerialized and immersive mental health teleclinics in the Metaverse could be in a few years for the accompaniment of older patients, complementing the current care offer. The presentation is available online as a video entitled Metaverse against mood disorders. Towards an immersive teleclinic in psychiatry for the elderly. It took a lot of time, but it was very fun to play with Nano banana and Gemini to generate the images and the video.

Jul. 25: Publication of our main article on the Tecnis project. The paper is entitled Towards teleconsultations in the Metaverse - design and preliminary study of an immersive teleclinic for neuro-psychological assessment, it has been published in Frontiers in Virtual Reality. The Tecnis project was the occasion to explore what teleclinics in the Metaverse could be, where patients and practitioners would meet in social virtual reality and carry out health-related activities. With our interdisciplinary team, we focused on the particular case or neuropsychological testing, and designed a virtual immersive teleclinic where patients wait in a waiting room, are welcome by a neuropsychologist, then proceed to the consultation room where they can do desk-based cognitive tests in front of the practitioner, or standing tests with the practitioner at their side. The neuro-psychologist has a tablet both to control and monitor the tests, and to later debrief with the patient. Our evaluation show the clear value of the proposal as both types of users projected in the system. There was good usability and presence for patients, but clinicians expressed concerns about test validity and avatar quality. We continue our exploration of teleclinics in the Metaverse within the IPC4MH project on immersive prevention centers for junior and senior mental-health patients.

Apr. 25: Launch of the IPC4MH European project in Nantes!. Early April we finally launched the European IPC4MH (Immersive Prevention Centers for Mental Health) project. Our starting point is the realization that immersive technologies for diagnosis and remediation in mental health are now available, and that we need to make them more accessible to practitioners and patients by integrating them into immersive teleclinics. Our aim is to explore the extent to which it is possible and useful to offer such teleclinics in social virtual reality to participate in secondary and tertiary prevention in mental health. We will design pathways with patients and healthcare staff, then build several virtual centers enabling patients to carry out activities alone or with peers, meet carers, take part in support groups, etc., and conduct two evaluation campaigns with junior and senior audiences. This 36-month European project is funded under the THCS call for proposals (Transforming Health and Care Systems). It brings together academic (Nantes Université, HES-SO Valais-Wallis, Polska Akademia Nauk), industrial (C2Care, DiverSsiTy SA) and healthcare partners (CHU de Nantes, SOLIPSY, Consultation Libellule, Association Eliezer).

Recent publications (all)

Slater, M., Ciochina, R., Di Dalmazi, M., Gillies, M., Pan, X., Prié, Y., Sanchez-Vives, M., Skrzypczynski, P., & Steed, A. (Ed). (2026) Human Rights in Immersive Realities (XR): Freedom of Expression, Justice, Children’s Rights and Well-Being in Council of Europe, Strasbourg, France. doi Show abstract

Roman Malo, Yannick Prié. (2025) De l’humain au numérique : repenser l’alliance thérapeutique à l’ère de l’IA in 63ème congrès de la SFP, 10-12 dec 2025, Nantes, France Show abstract

Axelle Agez, Jean-Philippe Rivière, Thimothé Paolini, Roman Malo, Yannick Prié. (2025) Embodiment Curve: a Graphical Method to Visualize the Temporal Evolution of the Sense of Embodiment in VR in IHM’25 - 36e Conférence Internationale Francophone sur l’Interaction Humain-Machine, Nov 2025, Toulouse, France. Show abstract

Mel Slater, Michele Di Dalmazi, Doron Friedman, Jessica Galissaire, Henri Isaac, Anna Kobusinska, Jean-François Lucas, Omar Niamut, Xueni Pan, Yannick Prié, Matthias Quent, Raúl Ruiz Rodríguez, Maria Sanchez-Vives, Piotr Skrzypczynski, Anthony Steed, Petter Wannerberg. (2025) A Multidisciplinary Approach to Understanding the Technology, Opportunities, Challenges, and Implications for Society of the Metaverse in in Frontiers in Virtual Reality - Virtual Reality and Human Behaviour, Volume 6 Show abstract