What I do
My research interests include Human-Computer Interaction, Information Visualization and Data Analysis, User Experience Modeling, Reflective technologies, Interpretation systems, or Document and Knowledge Engineering. Application domains are related to education, culture, health, humanities… I focus on interdisciplinary approaches for the study of human-machine coupling and co-development and collaborate with people from sociology, psychology, ergonomy, anthropology, education science, philosophy, design, medecine, focusing on real world activities.
News (all)
Jul. 25: Publication of our main article on the Tecnis project. The paper is entitled Towards teleconsultations in the Metaverse - design and preliminary study of an immersive teleclinic for neuro-psychological assessment, it has been published in Frontiers in Virtual Reality. The Tecnis project was the occasion to explore what teleclinics in the Metaverse could be, where patients and practitioners would meet in social virtual reality and carry out health-related activities. With our interdisciplinary team, we focused on the particular case or neuropsychological testing, and designed a virtual immersive teleclinic where patients wait in a waiting room, are welcome by a neuropsychologist, then proceed to the consultation room where they can do desk-based cognitive tests in front of the practitioner, or standing tests with the practitioner at their side. The neuro-psychologist has a tablet both to control and monitor the tests, and to later debrief with the patient. Our evaluation show the clear value of the proposal as both types of users projected in the system. There was good usability and presence for patients, but clinicians expressed concerns about test validity and avatar quality. We continue our exploration of teleclinics in the Metaverse within the IPC4MH project on immersive prevention centers for junior and senior mental-health patients.
Apr. 25: Launch of the IPC4MH European project in Nantes!. Early April we finally launched the European IPC4MH (Immersive Prevention Centers for Mental Health) project. Our starting point is the realization that immersive technologies for diagnosis and remediation in mental health are now available, and that we need to make them more accessible to practitioners and patients by integrating them into immersive teleclinics. Our aim is to explore the extent to which it is possible and useful to offer such teleclinics in social virtual reality to participate in secondary and tertiary prevention in mental health. We will design pathways with patients and healthcare staff, then build several virtual centers enabling patients to carry out activities alone or with peers, meet carers, take part in support groups, etc., and conduct two evaluation campaigns with junior and senior audiences. This 36-month European project is funded under the THCS call for proposals (Transforming Health and Care Systems). It brings together academic (Nantes Université, HES-SO Valais-Wallis, Polska Akademia Nauk), industrial (C2Care, DiverSsiTy SA) and healthcare partners (CHU de Nantes, SOLIPSY, Consultation Libellule, Association Eliezer).
Aug. 24: Publication of our paper on comparing patient experiences in VR and Reality. Our paper with Jean-Philippe Rivière and Louis Vinet about the OPEVA project has been published in the International Journal of Human-Computer Studies. In this paper entitled Towards the use of VR prototypes in architecture to collect user experiences. An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway, we explore if the experiences lived by patients in an immersive VR simulation of an ophthalmology ambulatory pathway are comparable to those they live in the real pathways. We show that patients live comparable experiences along various experiential dimensions such as thought, emotion, sensation, social and sensory perceptions, and that VR prototypes may be adequate to assess issues with architectural design. This work was conducted at Clinique Jules Verne in Nantes.
Recent publications (all)
Yannick Prié, Toinon Vigier, Didier Acier, Hélène Bonneville, Manon Georges, Solène Thévenet, Samuel Bulteau. (2025) Towards Teleconsultations in the Metaverse: Design and Preliminary Study of an Immersive Teleclinic for Neuro-psychological Assessment in Frontiers in Virtual Reality - Virtual Reality in Medicine, to appear. doi Show abstract
Antoine Widmer, Samuel Bulteau, Roman Malo, Paul Matusz, Noah Richert, Jean-Philippe Rivière, Przemysław Tomalski, Yannick Prié. (2025) Immersive Prevention Centers for Mental Health: Secondary and Tertiary Prevention in the Metaverse in II EMRN Conference - Exploring the Intersection of AI and the Metaverse, Alicante, 11-13 June 2025 Show abstract
Majd Bitar, Jean-Philippe Rivière, Rebecca Fribourg, Jean-Marie Normand, Yannick Prié. (2025) Ethnography in the Metaverse in II EMRN Conference - Exploring the Intersection of AI and the Metaverse, Alicante, 11-13 June 2025 Show abstract
Mel Slater, Michele Di Dalmazi, Doron Friedman, Jessica Galissaire, Henri Isaac, Anna Kobusinska, Jean-François Lucas, Omar Niamut, Xueni Pan, Yannick Prié, Matthias Quent, Raúl Ruiz Rodríguez, Maria Sanchez-Vives, Piotr Skrzypczynski, Anthony Steed, Petter Wannerberg. (2025) A Multidisciplinary Approach to Understanding the Technology, Opportunities, Challenges, and Implications for Society of the Metaverse in in Frontiers in Virtual Reality - Virtual Reality and Human Behaviour, to appear Show abstract