What I do
My research interests include Human-Computer Interaction, Information Visualization and Data Analysis, User Experience Modeling, Reflective technologies, Interpretation systems, or Document and Knowledge Engineering. Application domains are related to education, culture, health, humanities… I focus on interdisciplinary approaches for the study of human-machine coupling and co-development and collaborate with people from sociology, psychology, ergonomy, anthropology, education science, philosophy, design, medecine, focusing on real world activities.
Jan. 20: Postdoc in Korea and France - Executive Function testing in Virtual Reality (18 months). The candidate will participate to the definition of several experimental evaluations of VR environments for executive functions testing, both in Korea and France, conduct experiments, analyze the resulting quantitative and qualitative data. and publish with the team members. (more info)
Nov. 19: Postdoc position in Immersive Analytics (6-7 months from Jan. 202O). The candidate will extend the work we have been carrying on how to visualize and interact with 3D scatterplots in Virtual Reality. His/her first task is to develop an experiment that aims to compare two types of data immersion. Other tasks and research directions will depend on personal interest of the candidate. (more info)
Sep. 19: beginning of our Master’s Degree in Digital Cultures. The interdisciplinary program on Digital Cultures has been launched in sept. 2019 in University of Nantes, in a brand new building at the center of the creative district. Seven students from various interdisciplinary backgrounds will follow courses on Computer science, Human-Computer Interaction, Data analysis, UX Design, Psychology, Sociology, Philosophy, Semiotics, Ecomonics, and Information systems, and learn by doing in numerous projects.
Recent publications (all)
Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics (2019) Rubiela Carrillo, Yannick Prié, Élise Lavoué. in ECTEL 2019, European Conference on Technology Enhanced Learning, Delft, Netherlands, Sept 2019. pp. 668-672 doi Show abstract Research on learner engagement has increased in recent years arguing that it favors academic success. Teachers want their learners to engage in meaningful learning activities, like mind mapping, but they lack clues for observing their engagement along the activity. In this paper, we propose indicators of behavioural and cognitive dimensions of learner engagement for mind mapping activities based on interaction traces. Our indicators have been defined from final mind maps as well as from the mind mapping processes. We discuss implications for the observation of learner engagement in learning activities similar to mind mapping.
Survey of Immersive Analytics (2019) Adrien Fonnet, Yannick Prié. in IEEE Transactions on Visualization and Computer Graphics, 22 pp. doi Show abstract Immersive analytics (IA) is a new term referring to the use of immersive technologies for data analysis. Yet such applications are not new, and numerous contributions have been made in the last three decades. However, no survey reviewing all these contributions is available. Here we propose a survey of IA from the early nineties until the present day, describing how rendering technologies, data, sensory mapping, and interaction means have been used to build IA systems, as well as how these systems have been evaluated. The conclusions that emerge from our analysis are that: multi-sensory aspects of IA are under-exploited, the 3DUI and VR community knowledge regarding immersive interaction is not sufficiently utilised, the IA community should focus on converging towards best practices, as well as aim for real life IA systems.
Success prediction in MOOCs: A case study (2019) Antoine Pigeau, Olivier Aubert, Yannick Prié. in EDM 2019, Educational Data Mining Conference, Montreal, Canada, July 2019. Show abstract Success prediction in Massive Open Online Courses (MOOCs) is now tackled in numerous works, but still needs new case studies to compare the solutions proposed. We study here a specific dataset from a French MOOC provided by the OpenClassrooms company, featuring 12 courses. We exploit various features present in the literature and test several classification models.
Prototyping Immersive Analytics: Experiments with Design Students (2019) Adrien Fonnet, Grégoire Cliquet, Yannick Prié. in Workshop on Immersive Analytics “Interaction Design and Prototyping for Immersive Analytics” at CHI 2019, Glasgow, UK, May 2019. Show abstract Immersive analytics is an emerging field of research that explores the use of immersive technologies for data analysis. We argue that immersion is different from the simple use of 3D graphics and therefore requires new methods of representation and interaction with the data. We believe in the benefits of interdisciplinarity, especially with design, to help shape this new field. We describe two workshops that we have organized with design students, and we share lessons learned and key findings.