Ecoles thématiques CNRS / CNRS Summer Schools

Enaction et sciences cognitives / Enaction and Cognitive Science

Ecole 2008 : du 7 au 12 septembre 2008 - Cap Hornu (Baie de la Somme, Picardie, France)


Indira Thouvenin

Status University teacher
University / Laboratory University of Technology Compiègne / Heudiasyc UMR CNRS 6599
Laboratory website  
Personnal website

Special information(s)

Annotations and knowledge integration in virtual environments Stephane Aubry's PhD )

Some publications

Aubry S., Thouvenin I., Lenne D., Okawa S., "Knowledge integration for annotating in virtual environments", International Journal of Product Development, Inderscience eds, 4 (6 ):533 -546, 2007.

Aubry S., Lenne D., Thouvenin I., Guénand A., "VR Annotations for Collaborative Design", in Advances in Virtual Environments Technology: Musings on Design, Evaluation, & Applications, published by Lawrence Erlbaum Associates, en cours de publication.

Guénand A., Thouvenin I., Lenne D., Aubry S. (2005), "Vers l'Integration des Connaissances en Amont de la Conception : de Nouvelles Perspectives", Revue Française de Gestion Industrielle.

Thouvenin I., Abel M.H, Ramond B., Qamiyah A. Environment improvements for a better cooperation in international collaborative mechanical design. In Journal of integrated design & process science, 7(2):131-142, 2002.

The RVPI project

The RVPI project (Virtual Reality for Industrial Production) results from a collaboration between the UTC (University of Technology of Compiegne) and the Continental France SNC plant of Clairoix (60). An innovating training software for production has emerged from this collaboration.

This tool is a virtual tire manufacturing simulator. It allows the operators to be trained on their future work.

Research theme

Indira Thouvenin works as an associate professor at the University of Technology Compiegne . She is teaching Virtual Reality at the department of mechanical systems. Her research interest is in the field of collaborative design in virtual environments, believability of virtual worlds, and knowledge integration in CVE. This line of research is connecting the digital mock up to the virtual mock up considering the user perception while designing in a cooperative context. The question addressed is the believability of interaction in a virtual world. How can we perceive the user's point of view when performing a collaborative task in a virtual environment? How knowledge can be accessible while exploring geometrical shapes or designing in a collaborative virtual environment? A recent interest is the question of 2D - 3D: representation of knowledge is often in a 2D dimension while navigation in a virtual mock up is made in 3D. Virtual environments can be augmented adding intent in navigation and offering dynamic representations with new metaphors for interaction.

Keywords: Collaborative design in virtual environments, Believability of virtual worlds (Enactive network), Knowledge integration in virtual environments.

Video and experimental material

Videos :   I will propose a video on the MATRICS project and some UTC students projects on virtual reality