Affordances sollicit action, they are a nice way to reflect about embodied cognition and experience.
HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems
Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.
Partners: LS2N, Sphere
Funding: RFI Ouest Industries Créatives,
Cofunding: Université de Nantes
Select another theme:
Experience analysis and modelling
Trace-based Activity Analysis
VR and Psychotherapy