Virtual Reality

Work with VR technologies began only a few years ago. VR is surprisingly fun as it allows to actually build physical stuff.

  • Illustration for project EREdWeB

    EREdWeB: Enriched Reality for Education and Digital Well-Being

    Virtual Reality

    One of the first projects of the "European University of Well-being" (EuniWell). This project explores the potential of state-of-the-art virtual reality technology for teaching, aiming at digital well-being. It will bring about groundbreaking research on the relation between virtual reality and education, namely regarding its cognitive, physiological, educational and social aspects.

    Details

    Partners: University of Florence (IT, leader), University of Birmingham (UK), Linnaeus University (SE), University of Leiden (NL), University of Nantes (FR)
    Funding: EuniWell
    Beginning: 202O-07-01
    End: 2021-06-30

  • Illustration for project EXTENT

    EXTENT: Executive Functions Testing in VR with Embodied Cognition

    VR and Psychotherapy Virtual Reality

    Joint program between Hanyang University, University of Nantes, Nantes University Hospital, and Hanyang University Hospital to design, built, and test embodied cognition-based franco-korean VR environments for testing executive functions. 7 Korean students spent 6 months in Nantes, and 7 VR environments were built to assess several executive disfunctions. The project continued with a postdoctoral contract to further develop and test 3 environments.

    Details

    Partners: LS2N, CHU Nantes, Hanyang University, Hanyang University Hospital
    Funding: IITP (Korea), West Creative Industry (France)
    Cofunding: PHC STAR (French/Korean),
    Beginning: 2019-09-01
    End: 2021-06-30

    Related publications

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    • Jieun Han, Gyu Hyun Kwon, Roman Malo, Yannick Prié, and Zied Kefi (Ed). (2023) Future Immersive Healthcare Experience in Medical and Home Setting in Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (IMXw '23), Nantes, France, June doi Show abstract
    • Nicolas Ribeiro, Toinon Vigier, Jieun Han, Gyu Hyun Kwon, Hojin Choi, Samuel Bulteau, Yannick Prié. (2024) Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics: an Embodied and Ecological Approach to Cognition in Cyberpsychology, Behavior, and Social Networking, 27(2), 127-134. doi Show abstract

    Additional comments

    Korean IITP funding: “Development of VR and IoT-based Systems for Evaluation of Embodied Cognition”: 7 Korean interns come in France for 6 months

    PHC (Programme Hubert Curien) STAR funding “EXTENT” Korea <> France travels

    Additional illustrations

    Illustration for project EXTENT Illustration for project EXTENT
  • Illustration for project HOMERIC

    HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems

    Affordances Experience analysis and modelling VR and Psychotherapy Virtual Reality

    Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.

    Details

    Partners: LS2N, Sphere
    Funding: RFI Ouest Industries Créatives
    Cofunding: Université de Nantes
    Beginning: 2018-10-01
    End: 2019-12-31

    Related publications

    • Roman Malo, Yannick Prié. (2023) L’entretien d’explicitation comme outil d’investigation des processus psychiques en contexte expérimental : l’exemple de la flexibilité psychologique in Expliciter - Hors-série 1 - Actes du colloque Pierre Vermersch, pp 197-212 Show abstract
  • Illustration for project IDEA

    IDEA: Immersive Data Exploration and Analysis

    Data Visualization Immersive Analytics Virtual Reality

    IDEA explores immersive analytics by proposing original representations, interaction modalities, and evaluations means. It focuses on multi-dimensional data and HMD-based virtual representations. This project has led to several prototypes, it now includes the PhD thesis of Adrien Fonnet.

    Details

    Partners: LS2N, Readi Design Lab
    Funding: West Creative Industry cluster
    Cofunding: University of Nantes / Ministry of Higher Education and Research
    Beginning: 2016-10-01
    End: 2020-08-31

    Related publications

    • Adrien Fonnet, Toinon Vigier, Grégoire Cliquet, Fabien Picarougne, Yannick Prié. (2018) Axes and Coordinate Systems Representations for Immersive Analytics of Multi-Dimensional Data in 4th International Symposium on Big Data Visual and Immersive Analytics BDVA 2018, Konstanz, Germany, October 2018 doi Show abstract
    • Adrien Fonnet, Florian Melki, Yannick Prié, Fabien Picarougne, Grégoire Cliquet. (2018) Immersive Data Exploration and Analysis in Student Interaction Design Research conference, May 2018, Helsinki, Finland. Show abstract
    • Grégoire Cliquet, Matthieu Perreira, Fabien Picarougne, Yannick Prié, Toinon Vigier. (2017) Towards HMD-based Immersive Analytics in Immersive analytics Workshop, IEEE VIS 2017, Phoenix, Arizona, United States. Show abstract

    Additional illustrations

    Illustration for project IDEA Illustration for project IDEA
  • Illustration for project OPEVA

    OPEVA: OutPatient Experience in Virtual Reality for Architectural Design

    Patient Experience Experience analysis and modelling Virtual Reality

    A project where we compared the experiences of patients in VR and in reality. We designed and implemented a virtual reality environment replicating an actual ambulatory pathway. We used elicitation interviews to collect the experiences of actual patients in both our virtual prototype and the ambulatory pathway, that we modeled and compared. Results show that patients live comparable experiences along various dimensions of experience such as thought, emotion, sensation, social and sensory perception.

    Details

    Partners: LS2N, AIA Life Designer, Clinique Jules Verne
    Funding: West Creative Industry (France)
    Beginning: 2021-11-01
    End: 2022-08-31

    Related publications

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  • Illustration for project PROMETEA

    PROMETEA: OutPatient Experience in Virtual Reality for Architectural Design

    VR and Psychotherapy Virtual Reality

    A collaboration within Nantes University with clinical psychologists to design an build an ecological VR environment dedicated to prospective memory testing. The system will be evaluated in 2024.

    Details

    Partners: LS2N, LPPL, MIP
    Funding: ELIT Cluster
    Beginning: 2023-04-01
    End:

  • Illustration for project Revistim-X

    Revistim-X: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This was the first feasability and acceptability study of the association of cerebral stimulation and virtual reality for treatment in psychotherapy. We designed and built an environment related to acrophobia, and analyzed patients' experiences using mixed methods. The project continues with the development of the EVEREST VR environment.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: Université de Nantes
    Cofunding: CHU Nantes, Fondations Université de Nantes, Fondation CHU Nantes
    Beginning: 2017-10-01
    End: 2018-09-31

    Related publications

    • Toinon Vigier, Yannick Prié, Florian Melki, Matthieu Perreira Da Silva, Fabien Picarougne, Samuel Bulteau, Olivier Charlet. (2018) New VR Experiences for the Personalization of Care in Psychiatry: the Example of ReViSTIM Project in Care TVX Workshop at ACM TVX 2018, June 2018, Seoul, South Korea. doi Show abstract
    • Samuel Bulteau, Andrew Laurin, Kalyane Bach-Ngohou, Morgane Péré, Marie-Anne Vibet, Jean-Benoit Hardouin, Véronique Sebille, Lydie Lagalice, Élodie Faurel-Paul, Didier Acier, Thomas Rabeyron, Valéry-Pierre Riche, Anne Sauvaget, Florian Melki, Toinon Vigier, Matthieu Perreira Da Silva, Olivier Charlet, Yannick Prié. (2022) Feasibility of combining transcranial direct current stimulation and full embodied virtual reality for visual height intolerance: a double-blind randomized controlled study in Journal of Clinical Medecine 2022, 11(2), 345; doi Show abstract

    Additional comments

    Revistim-X clinical trial recording.

    Additional illustrations

    Illustration for project Revistim-X Illustration for project Revistim-X
  • Illustration for project Revistim-xX

    Revistim-xX: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This second study on the association of cerebral stimulation and virtual reality for treatment in psychotherapy deals with rumination, a dimension of depression. In this study we collect data with questionnaires, EEG, eye-tracking, and micro-phenomenology.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: partly funded by RFI Atlanstic 2020
    Cofunding:
    Beginning: 2018-03-01
    End: 2019-09-31

    Additional comments

    The “zen” virtual reality environment we use is designed by Healhty Mind

    Revistim-xX clinical trial recording.

  • Illustration for project TECNIS

    TECNIS: Immersive Teleclinic

    Patient Experience Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Virtual Reality

    Designing and evaluating patients' journeys in a virtual teleclinic to carry out series of neuropsychological tests with practitioners.

    Details

    Partners: LS2N, CHU Nantes, BioSerenity
    Funding: Plan de relance.
    Cofunding:
    Beginning: 2022-09-01
    End: 2024-08-31

Select another theme:    Accessibility Affordances Data Visualization Digital Instruments Document Engineering Experience analysis and modelling Hypervideos Immersive Analytics Interpretation Systems Knowledge Engineering Learning Analytics Patient Experience Progressive analytics Reflective Systems Technology-Enhanced Learning Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Video Annotations Virtual Reality