Digital Instruments

Digital instruments are a way of thematizing man-machine coupling and co-development, focusing on mediation.

  • Illustration for project DIADEME

    DIADEME: Digital Instrument and Activity DEvelopMEnt

    Digital Instruments Experience analysis and modelling Interpretation Systems Trace-based Activity Analysis

    A small research program around the notion of Digital Instrument, and their co-evolution with humans, mainly related to Amaury Belin PhD thesis, as well as HdR writing. May be reactivated.

    Details

    Partners: LS2N
    Funding: Amaury Belin PhD funding, Atlanstic 2020
    Beginning: 2012-10-01
    End:

    Related publications

    • Amaury Belin, Yannick Prié, Aurélien Tabard. (2014) Supporting the Development of Digital Skills in Digital Intelligence, Nantes, France, sept 2014. Show abstract
    • Amaury Belin, Antipov Grigory, Julien Blanchard, Fabrice Guillet, Yannick Prié. (2014) Mining Users Skills Development From Interaction Traces: an exploratory study in Atelier Fouille visuelle de données temporelles, IHM 2013, Nov 2014, Bordeaux, France. 2p, 2014 Show abstract
    • Amaury Belin, Yannick Prié. (2012) Towards a model for describing appropriation processes through the evolution of digital artifacts in Designing Interactive Systems DIS2012, pp. 645-654, Newcastle, June 2012. [AR:20%] doi Show abstract
    • Yannick Prié. (2011) Vers une phénoménologie des inscriptions numériques. Dynamique de l’activité et des structures informationnelles dans les systèmes d’interprétation in Habilitation à Diriger des Recherches en Informatique, Université Claude Bernard Lyon 1, Nov 2011, 247 p. (Soutenue le 18 novembre 2011 à l'Université Claude Bernard Lyon 1 - Laboratoire LIRIS - UMR 5205 CNRS - École Doctorale Informatique et Information pour la Société) This study is mandatory to get a Professor position in France. The document is entitled Towards a Phenomenology of Digital Inscriptions. Dynamics of Activity and Informational Structures in Interpretation Systems. In the first chapter I first study the notion of inscription of knowledge as proposed by Bruno Bachimont. As I consider it is not sufficiently tied with human action and activity as considered by post-cognitivist theories, I propose to consider the notion of informational structures (structures informationnelles). Informational structures are digital inscriptions of knowledge that are actually manipulated by subjects during their computer-mediated activity, they can be canonical (explicitely manipulated by the system) or non canonical (but as such, they can become canonical if reified). The notion of informational structure is useful to study how digital inscriptions and activity are interwoven at different analysis levels, it is associated to the notion of information space that users enact during their activities, and enables to study at the individual level what could be called a phenomenology of digital inscriptions. In the second chapter of the document, I focus on explicit information spaces that users enact during knowledge work, and detail the notions of interpretation systems within which inscriptions of knowledge circulate. I present my work on video active reading and the Advene project. In the third chapter, I propose to define traces as inscriptions that are used during an activity as signs of the past, and I discuss the notion of interpretation systems that are dedicated to traces. I present my work on such systems, along first the Musette (Modelling Users and Tasks to Traces Experience) approach and then the mTBS (Modelled Trace-Based systems) approach.
      Examination committee: Nathalie Aussenac (Directeur de Recherche, CNRS, Toulouse; referee), Bruno Bachimont (Enseignant-Chercheur HDR, UT Compiè̀gne; referee), Sylvie Leleu-Merviel (Professeur, Université de Valenciennes; referee), Michel Beaudouin-Lafon (Professeur, Université Paris-Sud; examiner), Catherine Garbay (Directeur de Recherche, CNRS, Grenoble; examiner), Alain Mille (Professeur, Université Lyon 1; examiner), Pascal Salembier (Professeur, UT Troyes; examiner).
      Show abstract

    Related software

  • Illustration for project EPISTEME

    EPISTEME: Transdisciplinary epistemology of digital technologies

    Data Visualization Digital Instruments Interpretation Systems Reflective Systems Trace-based Activity Analysis

    Work on data analysis of astrophysical research activity, producing datavisualizations that highligh different processes related to observations, the organization of working groups, as well as the software "black boxes".

    Details

    Partners: IRI Centre Pompidou, LINA, LIRIS, CHS Paris 1, CEA Irfu, France Televisions, Mediapart
    Funding: French National Research Agency (ANR)
    Beginning: 2014-10-01
    End: 2018-02-28
    Website: https://projet-episteme.org/

    Additional comments

    The aim of this transdisciplinary program EPISTEME is first to identify the most characteristic aspects of the transformation of two chosen disciplines (astrophysics, history) in their relations to their objects under the effect of digital formalization. The other goal is to design instruments for the scientific communities of peers that allow contributive categorization, to support debates and controversies, based on the concept of transindividuation, and to articulate bottom-up -stemming from individual research activities- and top down processes -more or less local, laboratory-, school- or discipline-wide certification processes from peer community debates.

    We developed the Herschel Mission Explorer. We are currently working on a second version that will feature a general design overhaul.

    Additional illustrations

    Illustration for project EPISTEME Illustration for project EPISTEME Illustration for project EPISTEME

Select another theme:    Accessibility Affordances Data Visualization Digital Instruments Document Engineering Experience analysis and modelling Hypervideos Immersive Analytics Interpretation Systems Knowledge Engineering Learning Analytics Patient Experience Progressive analytics Reflective Systems Technology-Enhanced Learning Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Video Annotations Virtual Reality