Affordances sollicit action, they are a nice way to reflect about embodied cognition and experience.

  • Illustration for project HOMERIC

    HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems

    Affordances Experience analysis and modelling VR and Psychotherapy Virtual Reality

    Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.


    Partners: LS2N, Sphere
    Funding: RFI Ouest Industries Créatives,
    Cofunding: Université de Nantes
    Beginning: 2018-10-01
    End: 2019-12-31

Select another theme:    Accessibility Affordances Data Visualization Digital Instruments Document Engineering Experience analysis and modelling Hypervideos Immersive Analytics Interpretation Systems Knowledge Engineering Learning Analytics Progressive analytics Reflective Systems Technology-Enhanced Learning Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Video Annotations Virtual Reality