VR and Psychotherapy

A recent research theme in collaboration with doctors at the hospital, that allows to work on hybrid methods for diagnosis and therapy, with hybrid experience modelling at its core.

  • Illustration for project HOMERIC

    HOMERIC: Hybridization of methOds for Modeling ExpeRIenCe in interactive systems

    Affordances Experience analysis and modelling VR and Psychotherapy Virtual Reality

    Our goal is to propose concepts, methods, and models for the study of user experience in virtual reality. We explore an hybrid approach that associates qualitative and quantitative methods, particularly first and third person methods. Our applicative aim is to build an affordance-based VR environment for elicitating several Rdoc dimensions associated to depression.

    Details

    Partners: LS2N, Sphere
    Funding: RFI Ouest Industries Créatives,
    Cofunding: Université de Nantes
    Beginning: 2018-10-01
    End: 2019-12-31

  • Illustration for project Revistim-X

    Revistim-X: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This was the first feasability and acceptability study of the association of cerebral stimulation and virtual reality for treatment in psychotherapy. We designed and built an environment related to acrophobia, and analyzed patients' experiences using mixed methods.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: Université de Nantes
    Cofunding: CHU Nantes, Fondations Université de Nantes, Fondation CHU Nantes
    Beginning: 2017-10-01
    End: 2018-09-31

    Related publications

    • New VR Experiences for the Personalization of Care in Psychiatry: the Example of ReViSTIM Project (2018) Toinon Vigier, Yannick Prié, Florian Melki, Matthieu Perreira Da Silva, Fabien Picarougne, Samuel Bulteau, Olivier Charlet. in Care TVX Workshop at ACM TVX 2018, June 2018, Seoul, South Korea. doi Show abstract

    Additional comments

    Revistim-X clinical trial recording.

    Additional illustrations

    Illustration for project Revistim-X Illustration for project Revistim-X
  • Illustration for project Revistim-xX

    Revistim-xX: Virtual Reality and Brain Stimulation: an experiential approach

    Experience analysis and modelling VR and Psychotherapy Virtual Reality

    This second study on the association of cerebral stimulation and virtual reality for treatment in psychotherapy deals with rumination, a dimension of depression. In this study we collect data with questionnaires, EEG, eye-tracking, and micro-phenomenology.

    Details

    Partners: LS2N, Sphere, IAC 18
    Funding: partly funded by RFI Atlanstic 2020
    Cofunding:
    Beginning: 2018-03-01
    End: 2019-09-31

    Additional comments

    The “zen” virtual reality environment we use is designed by Healhty Mind

Select another theme:    Accessibility Affordances Data Visualization Digital Instruments Document Engineering Experience analysis and modelling Hypervideos Immersive Analytics Interpretation Systems Knowledge Engineering Learning Analytics Progressive analytics Reflective Systems Technology-Enhanced Learning Trace-based Activity Analysis Trace-based Systems VR and Psychotherapy Video Annotations Virtual Reality